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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP SoniClover
C C P C C P Alliance
681

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Posted - 2014.11.05 11:55:38 -
[1] - Quote
Thanks for the feedback so far. We're making adjustments to the small site as we speak, these should be out in Sisi tomorrow. Some of the things we're adjusting: - Allowing MWDs - Disallowing warping directly into deadspace - Restricting site to frigate-sized ships only - the small site is aimed at that ship size, the medium and large will allow bigger ships. This is necessary because environmental damage cannot be scaled based on player ship, so we'd either had to choose between making the site completely lethal for small ships or insignificant for larger ships if we allowed any ship in there. - The name of the site is changing to Limited Sleeper Cache - Adjusting a few timers and damage for balance - Editing a few message texts for clarity - Adjusting the effect of failing a bit - A few cosmetic touch-ups on the site. - Adjusting the loot drops a little bit
We're aiming to get this out early next week. Expect a dev blog around the same time.
Thanks again for all your feedback!
Edit: Also, the no message stuff is do to with a pickle issue on Sisi, should be ok tomorrow. |
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CCP SoniClover
C C P C C P Alliance
681

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Posted - 2014.11.05 12:23:27 -
[2] - Quote
Michal Jita wrote:
What about where are they going to be spawning? Being sleeper based majority of these should spawn in wormholes.
The SiSi list was showing them to be available everywhere in Kspace effectively nerfing WHs again.
The backstory for these sites is Sleeper activity in k-space, Sleepers have been collecting stuff of interest from empire space and couldn't always be bothered to hoist it to their space, so they dumped them in these cloaked storage sites. So they will be in k-space only. |
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CCP SoniClover
C C P C C P Alliance
681

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Posted - 2014.11.05 12:26:44 -
[3] - Quote
Kata Amentis wrote: I think the problem with this is that we're very used to the "fluffy" clouds just being back drop, or a harvestable resource. The clouds in the site look exactly like every other cloud.
Would it be possible to maybe animate them so the plasma cloud had active lightning arcing through it or plumes/waves of fire in the fire clouds: anything that might cause a "ooo that might cause me damage" reaction rather than "oh, more fluff". The edges of the clouds are also quite hard to see, they fade out before the "edge" so you can take damage from what looks to be empty space.
When you get too close to the plasma chamber wreckage there is an explosion, a blast wave, all very obvious "hazards" the clouds are deceptive (can we shoot the chambers to trigger them? might try that next time).
There are no resources being dedicated to the clouds right now, the issue with them is known and hopefully we can get some art support to adjust them later on. Using the clouds is tricky, as none of them are perfectly spherical, which is how the damage is applied. The fire cloud and the plasma cloud are two of the very few clouds that come closest, but they're not perfectly spherical.
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CCP SoniClover
C C P C C P Alliance
681

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Posted - 2014.11.05 13:51:51 -
[4] - Quote
Samantha Calderon wrote:
Prototype Exploration Ship? Is that the Echelon, or a new kind of frigates?
It's the Zephyr. |
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CCP SoniClover
C C P C C P Alliance
682

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Posted - 2014.11.05 17:00:05 -
[5] - Quote
Ransu Asanari wrote:CCP SoniClover wrote:fixes What about fixing the cans that are accessed using a Relic Analyzer to use a Data Analyzer?
We're contemplating that these sites would require both hacking and archaeology to go through. |
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